I received some nice emails about the Bug game our class designed, so I wanted to share what we played this past Friday. I call it The Mysterious Box of Mystery.
Worst name ever.
I know, but my students loved it. Well, the game, not so much the name. Surprising, since they all lost! But they see the potential for winning, so they're psyched about playing it again.
The game is simple. Find a box, tissue-box size or somewhat larger, in which you can hide an object. Ask students to number a page one through eight, and then prompt them to ask questions about the hidden object that can be answered yes or no. Each time you provide a yes/no answer, students write a new guess, or rewrite the one they've previously recorded if they feel it's correct.
Simple, right? Perhaps you've probably played something like this before. But to increase the "mystery" of it, I created a rhyming script that I read for each of my three classes, and I never deviated from the script. One student mentioned that it made Mystery Box "really scary," and another students mentioned that it built the suspense.
Cool. But the script was truthfully designed to achieve the first objective of the game: to build better listening skills. By sticking to the script, the game proceeded without interruption, and students were incredibly attentive throughout.
When students failed to name the object in each of the classes, I revealed the objects to them: a spork for Period 1, a candle for Period 5, a clothespin for Period 7. Each time when I asked, "Was it possible for you to actually guess this with just eight questions?" students reluctantly admitted yes.
"Possible, but not probable..." mused one student.
"Not with the dumb questions we asked," responded another unhappily. "We needed to ask better questions."
"We did waste a couple of guesses," added another.
And there it is, the second and more important objective of the game: to learn to ask better questions. For example, one student asked, "Is the thing in this room?" and the answer, of course, was yes. But what she meant was, "Is this thing observable to our eyes anywhere in the classroom right now?" That question would have cut down many possibilities and likely caused all students to change their guessing strategies.
So while students were disappointed, none complained that the game was unfair or impossible. Instead, many began discussing strategies for the next time the game was played. I did promise students that I would never use an object that was rare, unique, or unknown to them; they did fear, after all, that I would make the objects harder to guess as they became better guessers.
Beginning to finish, the game took ten minutes. The script was especially helpful in keeping me, the facilitator, from veering off course. In the future, when students are allowed to facilitate the game using their own objects, the script will likewise keep the class focused.
Give it a go, and let me know how it works out for you.
If you're looking to get more games into your reading and writing classroom, I highly recommend Peggy Kaye's Games for Reading and Games for Writing. I've used both books extensively in one-to-one instruction, but many of the games can be played with little planning in the ELA classroom. These games are also a huge help if you're seeking activities that a substitute can implement that will be highly engaging for your students.
POST EDIT: We decided that students would bring in objects,and use the script to facilitate the game. They're excited for the prospect, and I 'll let you know how it goes!
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