Big Words is an activity which promotes an increase in phonetic awareness, spelling accuracy, and vocabulary development. The game I describe below was inspired by authors Patricia M. Cunningham and Dorothy P. Hall in their book Making Big Words. The copy I purchased over ten years ago encouraged me to turn their ideas into a class-wide game which has been a huge hit ever since.
The first objective of the game is to create as many words as possible from a given set of letters. To play, each student is given an envelope containing a strip of letters in alphabetical order, vowels listed first and then consonants. The student cuts these apart so that the individual letters can be easily manipulated on the desktop. Moving the letters about, students attempt to form as many words as possible. Beginners may only be able to form two-, three-, and four-letter words, but with time and practice will be able to use knowledge of word parts and blends to form much longer words.
The second objective is to spell a single word (the Big Word!) with all the letters. In my class, that Big Word very often relates to an upcoming trip, project, or special event, and thus serves double-duty to build excitement and enthusiasm.
As Big Words is used on a regular basis, the teacher can discuss strategies for increasing word counts. Some of these strategies include rhyming, changing single letters at the beginning or ending of each word, using blends, homophones, etc. Many additional words can also be generated through the use of -s to create plurals, and -e to create long vowel sounds. Some students will discover that reading their words backwards prompts additional ideas. Additionally, the teacher can discuss word parts which can help students to understand what they read (such as how the suffix -tion usually changes a verb to a noun, as in the word relaxation).
While the book emphasizes individual practice, we prefer to play Big Words as a class game. I've outlined our procedures below. You can also access these directions as a printable Google Doc.
BIG WORDS Game Play
- Have students cut apart the letters, and then begin forming as many words as possible using those letters. Remind them to not share ideas with partners, and to not call out words as they work (especially the Big Word).
- After about fifteen minutes, have students draw a line under their last word, and then number their list. They cannot add to or change their lists, but new words that they hear from classmates should be added once the game starts.
- Divide the class into two teams. Direct students to use their pencil to “star” their four best words which they would like to share. These should be words which the other team might not have discovered.
- Determine how the score will be kept (on a chalkboard, interactive whiteboard, etc.). The teacher should also have a way to publicly write words as they're shared so that students can copy them more easily. Here are links to a PowerPoint scoreboard or an online scoreboard.
- Hand a stuffed animal or other object to the first student from each team. This tangible item will help the students, and you, to know whose turn it is to share. Tell students that only the player holding the stuffed animal may speak. Other players who talk out of turn will cost their team one penalty point. These penalty points should be awarded to the opposing team, not subtracted from a score. This will greatly reduce unnecessary noise.
- Play takes place as follows: The first student shares a word, nice and loud. He or she spells it out. If any player on the opposing team has that word, they raise their hand quietly and the teacher checks to see that it is the same word. (It doesn't matter if any student on the speaker's team has the word or not). Every player who has it should check it off, and every player who does not have it should write it into their notebook.
- If no player on the opposing team has the word, then the team scores 3 points. If anyone on the opposing team has the word, then only 1 point is scored.
- If a player shares a word which has already been given aloud, their team is penalized 2 points! This helps everyone to pay better attention to the game.
- Ironically, the Big Word counts for as many points as any other word. Feel free to change that if you prefer, but I discovered that if I make it worth more points, students waste an extraordinary amount of time trying to form the Big Word alone, while ignoring the creation of any smaller words.
- Play until a predetermined time, and then if the Big Word hasn't been formed yet, provide students with the first two or three letters to see who can create it.
I was familiar of course with the basic premise of making little words from a big word, but the changes you've made and tension added with extra rules sound excellent, Keith.
ReplyDeleteWhile I don't believe that every class needs to be "fun," I have discovered with middle schoolers that any activity which can be turned into a game increases motivation and enthusiasm, as well as positive word of mouth for the students in my later classes. Subs especially love the turn-taking tokens and penalties for talking, since they help the game to move quicker and with less behavioral interventions.
ReplyDeleteThanks for reaching out!
Hi Keith -
ReplyDeleteSounds like your students could become excellent at Scrabble as well!
Great work!